The best part of Mages is the well-designed spell crafting system. Zia herself has a rather forgettable look, coming across as a low-poly version of Merida from Disney’s Brave. The environment is colorful enough, but all the objects and scenery has that mobile, flash quality that leaves everything looking minimally detailed. The backstory and mythology around Mystralia are interesting enough however, the art design of the characters and environment isn’t quite on the same level. Upon her exile she discovers a sanctuary for mages and under the watch of a mentor and a talking magical book, Zia learns to both control and grow her powers. The tale at hand begins with Zia, a young girl who becomes exiled from her village when it's discovered that she has the power of magic. Greenwood created a whole history for Mystralia along with an introduction about why mages who were once a vital part of the kingdom are now considered a threat. The story certainly didn’t suffer from a lack of talent, having been written by Ed Greenwood, creator of the Dungeons and Dragons campaign Forgotten Realms.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |